take the time.

yes, that is a song by dream theater. no, i am not talking about that song.

what i actually wanted to share with you, is an important lesson that i learnt over the last year. i’ve been thinking a lot about what makes the difference between professionals and amateurs, and this is what i have come up with yesterday when i dedicated 5 hours to writing a one minute a capella piece:

professionals are people that put a lot of their time into work.

as a student, you often have the feeling that you are way behind with your work and also sub par with quality. i have now come to the conclusion that this is mostly a time issue for me; i just do not give enough room to my (home)work. often i force myself to work way to fast because that is how i expect a pro to work. but that is not the case. professionals take the time to work things out in detail, giving the process a lot of time instead of just listening to their intuition.

the consequence for me is, that i have to do a lot of prioritizing, which also means to delegate more work to colleages, but also that i will turn more of my hours into work hours.

dear 17 year old me, take the time. do not rush on your compositions and productions. take the time.

blikwisseling 2016 – our final presentation

two weeks ago, I participated in a masterclass called “blikwisseling” (read more about it here!)

this is a quick collage of different sounds we used in our final installation.

it was a science fiction themed game presentation that was installed in a dark room, imagine wires everywhere and a big giant ball of metal in the middle. then the game started with a introduction given by two AIs, which then continued to give you puzzles to solve. the solution to the puzzles would be objects that had to be connected to the ball of metal.
in this edit, I added the different loop layers right after the puzzles so that you could possibly figure out the answer. these layers were actually made the said objects, they were all field recoreded and edited, no synthesized sounds or other samples involved, so good luck figuring out what it was.

the objects are (here in a different order):
an iPhone
a door
a bar of plutonium
a  banana
a clock
a can of coke.